How to play the Synchro of Unity deck in Yu-Gi-Oh Master Duel
Fusion is a technique lying at the heart of basic Yu-Gi-Oh play, but it takes a practical understanding of the game's mechanics before a role player can brand the most of it in standard gameplay. Former fans of the series — the type to return with Yu-Gi-Oh Master Duel, see the "link" symbol of the third structure deck, and get confused past the newer content — tin can pick up right where they left off with Synchro of Unity.
Advantages: Fusions, tuners and Synchrons (oh my)
Cards marked equally "tuner" can be fused with normal monster cards to summon Synchro monsters — a type of boss monster — from the histrion's extra deck. The level of this Synchro (indicated by the number of yellow stars at the acme right of the card) must exist less than or equal to the total level of the two cards used in the Fusion.
The monsters sacrificed by players in this process are well-compensated by Synchro attack power, producing cards that tin out-muscle most opposing standard monsters.
- Junk Warrior: 2300 ATK
- Turbo Warrior: 2500 ATK
- Nitro Warrior: 2800 ATK
The tuner cards of this deck have the form of "Synchrons" that demand to simultaneously be summoned and in-play aslope a standard monster in order for the fusion to take place.
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Disadvantages: From rags
Due to the complexities of Yu-Gi-Oh's summoning system, it'due south particularly difficult to accept both a Synchron and a standard monster summoned at the same time. For starters, only one monster tin be unremarkably summoned per turn, pregnant that unless the player begins their turn with the means to special summon included in their paw, the Synchro summon would take at least two turns.
With stronger standard monsters, delaying the Synchro summon to a second plow and giving the opponent a chance to strike would proceed without concern; however, as most of Synchro of Unity'south standard monsters — especially the lowly Synchrons — lack substantial ATK or DEF, opponents are prone to tee off on the deck'southward monsters before the summon can exist performed.
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Trouble-solving: Playing defensively
When without a fully-summoned Synchro, it's likely that the player volition lose a few Synchrons and more than a few life points while taking a few calculated lumps. Nonetheless, the utility featured in Synchro of Unity remedies the delay involved in Synchro summoning, and aids in indelible several defensive turns until both Synchrons and standard monsters tin can take the field.
- Shield Fly – endures up to two attacks per plow without getting destroyed (at the cost of some life points), and can later fuse with tuners
- Shine Knight – defensively powerful non-tuner that tin be used equally capable meat shield until a tuner is summoned
- Kunai with Concatenation – denies an attacking monster past forcing it into defense mode
- Limiter Overload – special summons the Speed Warrior non-tuner card to the thespian's field if mistakenly destroyed past an opponent's spell or trap card, potentially skipping the Synchro summon filibuster entirely
Considering the total resources pooled from the player's deck and life points in social club to successfully summon a Synchro, having such a lofty centerpiece be merely swept aside by a trap bill of fare or bulldozed by a superior monster would be, in essence, duel-ending. Fortunately, Synchro of Unity comes prepared with several gadgets that are particularly crafted for the purpose of Synchro preservation.
- Synchro Deflector – prevents the destruction of a Synchro when attacked, destroying the attacker instead
- Synchro Blast Wave – destroys an opposing monster while the thespian controls a Synchro, granting an opportunity to destroy overwhelming monsters or attack unopposed
- Mystical Space Typhoon – destroys one spell or trap card, potentially protecting a Synchro from immediate destruction
Are Synchro of Unity's fusions proving too circuitous or hard to pull off? Tired of watching every standard monster meet a quick and untimely end? Try the Power of the Dragon construction deck.
Source: https://www.gamepur.com/guides/how-to-play-the-synchro-of-unity-deck-in-yu-gi-oh-master-duel
Posted by: hayestherese.blogspot.com
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